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Ways to say “no”: A roleplay lesson

Year levels
Years F-2
Topics
Digital Empathy
Relationship Management
Online Communication and Collaboration
Healthy Use of Technology
Civic Use of Technology
Risk areas
Conduct
Subject
Health and Physical Education
Drama
A group of children around a teacher, each saying "NO!" in a speech bubble with different facial expressions.

Overview

Please review our child safeguarding statement before you begin.

In this lesson, learners will learn the important skill of saying "no" online in a strong and respectful way. Through discussion and roleplay, they will practice how to establish boundaries by recognising the importance of saying no in problematic online scenarios. This lesson is particularly well-suited for young learners who participate in online games.

Empowering learners to confidently navigate online interactions will not only help them stay safe while playing games, chatting, or browsing, but also instill a sense of respect for themselves and others in all digital communications.

Setup
  • Project the lesson slides onto a central screen. These can be found in this lesson plan pack, or downloaded as a PowerPoint in the Resources section of the lesson page.
    • (Optional) Provide a digital version of the presentation for learners using assistive technology.
  • A space that is big enough for small groups/pairs to play.
    • (Optional) A quiet space for students who may feel overwhelmed by loud noises or crowds, which may occur during group play.
  • (Optional) Drawing materials/playdough or communication boards for learners who require alternative means of expression.
A digital license poster for ESmart.

This lesson is part of the FREE digital licence program

Essential digital citizenship and online safety skills for primary school-aged learners.
Supported by the Australian Government
Curriculum aligned, educator-led lesson plans
Fun and engaging supporting video content
Reward progress with the printable ‘quest’ map

Learning Intentions

Learners will:
  • Learn when to say "no" online.
  • Practice saying "no" in strong and respectful ways in response to online scenarios.
These intentions are evidenced when learners can:
  • Identify at least one online situation when it is best to say “no”, either to themselves or others.
  • Explain how saying “no” can keep them safe in at least one online situation.

Educators will:
  • Deepen their understanding of the significance of teaching young learners how to establish and communicate boundaries effectively in online environments.
  • Learn strategies to empower learners to navigate online interactions confidently, fostering a culture of respect and safety in digital communications.
These intentions are evidenced when educators can:
  • Successfully lead discussions that help learners recognise when and why it’s important to say "no" online.
  • Assist students in identifying at least one online scenario where saying "no" is necessary, ensuring they understand the context and importance of their response.

Lesson Instructions

eSmart Digital Licence logo with 'Join us on the Quest' branding.
Introduce the lesson
Discussion: Should we say “yes” or “no”?
  • Using Slide 1, discuss if it would be appropriate to say “yes” or “no”, and explain why.
    • All answers are “no”.
    • Explanation: It’s important to say "no" when we feel uncomfortable, unsafe, or when something could hurt us or others.
Create a list: How we know to say “no”?
  • What tells us when to say “no”? Create a class list of signals.
    • Prompts are provided on Slide 2.
    • Discuss signs, bodily sensations or feelings like worry or anxiety.
Checkpoint: Make it work for everyone

Differentiate the lesson by assessing the discussion. Modify instruction as appropriate, based on whether learners can:

  • Identify that "no" is the appropriate response to the scenarios.
  • Relate to the use of devices presented in the scenarios.

Options:

  • Relate the idea of saying “no” to offline experiences, for instance in the playground.
  • Customise the online scenarios to reflect diverse experiences.
  • Pair students with different abilities together to provide support and encouragement.
  • Run the next activity as a guided discussion before moving on to roleplay.
A group of children around a teacher, each saying "NO!" in a speech bubble with different facial expressions.
Main activity

Note: students can record their performances on tablets to play back to the class, rather than performing live.

Assign scenarios, or have learners create their own.
  • Split into small groups/pairs.
  • Give each group/pair a scenario (Slides 3-4).
10 minutes: Develop the scenario.
  • Come up with a story around the scenario that demonstrates how they would say “no” in the situation and why.
Invite volunteers to perform (or discuss).
  • After each scenario, discuss how saying "no" was handled.
    • Use the “Five rules” tips in the Educator lesson notes to help guide discussion.
Checkpoint: Check understanding

Observe activity participation. Modify instruction if learners struggle to:

  • Stay on task; too much free play, or completely off topic.
  • Identify or explain why saying ”no” is important in the scenario offered.

Options:

  • Bring the class together. Choose a scenario and discuss why  saying "no" is important, before they continue working.
  • Model a short example of saying “no” in a related scenario to provide a concrete reference.
A student with thought bubbles showing a game controller, laptop, and smartphone, talking to a teacher.
Exit pass
Discussion: Thumbs up for “agree”, thumbs down for “disagree”.
  • Read the statements on Slide 5.
    • Invite volunteers to explain why they agree or disagree, and why. Discuss as a group.
    • If some learners struggle with the concepts, consider a breakout group to work on the “Top-up” activity on Slide 6.
Checkpoint: Learning intentions & success criteria

Assess the “Exit pass” to ensure learners have met the following success criteria:

  • Identify at least one online situation when it is best to say “no”, either to themselves or others.
  • Explain how saying “no” can keep them safe in at least one online situation.
Next steps:

If some learners didn’t meet the criteria, conduct the “Top-up” activity provided in the lesson slides. Discussion about the lesson’s themes can be continued at home, by setting the extension task as homework.

Important Note: If this lesson is part of the eSmart Digital Licence, you’ll need to ensure that all learners have met the success criteria before accessing the Digital Licences.

Person asking for a password with a speech bubble showing a password field, and another person saying 'No' with a speech bubble,
(Optional) Top-up or extend the lesson
Top-up the lesson

For learners who need more help meeting the learning intentions & success criteria.

Using Slide 6, Present two examples of saying "no" in response to an online scenario. Discuss which response is better and why. Explain that the first response is better because it is clear, confident, and directly states that sharing the address is unsafe. The second response is uncertain and might encourage the stranger to keep asking. Check understanding by returning to one of the scenarios in the main activity ask for an explanation why “no” would be really important.

Extend the lesson

For learners who have met the learning intentions & success criteria, and need a bit more of a challenge.

In class or at home, ask learners to colour in the Conduct Island map provided on Slide 7. Around it, they should write or draw three things they will say "no" to when using technology. Families, carers, or trusted adults can add their ideas. For example, they might write, "I say “no” to too much screen time!"

Conduct Island is part of the eSmart Digital Licence quest. If your class is not already on the quest and would like to explore other islands, please visit be.esmart.org.au/dl/overview.

A teacher holding up a sign saying "NO!" and displaying it to three students in front of them. One sudent has their hand up.

Resources

Resources

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Educator lesson notes

Download

Slides

Download
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