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Tic-Tac-Think: Digital Defenders Edition
Child Safeguarding Statement
Some resources and activities may prompt a child to remember and potentially share an experience of harm. Make sure you’re familiar with your school's safeguarding policies and procedures so you can confidently report safety and well-being concerns.
Prepare students for the session by discussing: their right to be safe and respected; what to do if discussing online safety makes them feel uncomfortable or unsafe; and how to seek help if they feel or have felt unsafe. Use this resource available on the website.
Tic-Tac-Think: Digital Defenders Edition
Overview
Take learning outside the classroom with Tic-Tac-Think, a fun movement game that encourages teamwork, strategy, and discussion. Learners will generate their own card answer deck with pictures and/or words to play the game, making it a creative and also movement-based endeavour.
In the "Digital Defenders Edition", players will:
- Talk about how to stay safe online.
- Learn about privacy settings and protecting personal information.
- Work together to win and complete their team's grid.
Setup
- Project the lesson slides onto a central screen. Provide a digital version for learners using assistive technology.
- Choose a space that is big enough for movement-based activities; a flat area that's easy for everyone to move around, including students with physical disability.
- (Optional) A quiet space for students who may feel overwhelmed by loud noises or crowds, which may occur during group play.
- Ropes, cones, or hoops that will be used to make at least two four-square grids. Use high contrast/bright markers to help learners who are blind or with low vision to see the grids.
- Drawing materials: Scrap paper, pens, and coloured pencils.
- (Optional) Playdough or communication boards for learners who require alternative means of expression.
This lesson is part of the FREE digital licence program
Learning Intentions
Learning intentions & success criteria
Learners will:
- Learn how to spot online situations that might put personal information, privacy, and security in danger.
- Find out ways to protect themselves and get help when unwanted contact is made online.
These intentions are evidenced when learners can:
- Identify at least one online situation that could jeopardise their personal information, privacy, or security.
- Articulate at least one way to protect themselves from unwanted online contact, showing awareness of safety measures.
Educators will:
- Enhance skills in facilitating active learning experiences that engage students physically and cognitively, promoting teamwork and strategy development through movement-based activities.
- Deepen understanding of how to effectively teach students about online safety risks.
These intentions are evidenced when educators can:
- Observe active participation as learners engage in the Tic-Tac-Think game, demonstrating teamwork and collaboration in discussions about online safety.
- Successfully facilitate discussions that allow learners to identify online risks and articulate strategies for protection, ensuring all voices are heard.
Lesson Instructions
Create the answer cards
Discuss: What do you like to do online?
- Ask questions about device use to determine which prompts on the Educator lesson notes best suit the class.
Choose a prompt and deliver it to the class
- Use Slide 1 to unpack the chosen prompt.
- Brainstorm ideas about what the person should do in the scenario.
Create the card decks for playing the game
- In the teams that they will later play in, create at least four answer cards for what the person should do in response to the prompt given. This equates to at least four cards for each team. They can be drawn and/or written.
- Learners can use Slide 4 answers as inspiration.
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Play the game
Note: Prompts and answers are provided in the Educator lesson notes.
Split into teams. Make sure each team has at least four cards. Explain rules.
- Work together to fill the four squares with correct answers.
- The umpire will review the prompt and blow the whistle when teams are ready.
- Send one player at a time to put the answer card in a square.
- The first team to fill their grid with correct answers wins.
Discuss: Declare a Winner
When all squares are filled, talk about the answers and declare a winning team. Use this chance to reinforce online safety concepts and fix any misconceptions. If there's a tie, have a tie-breaker race to determine the winner.
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Exit pass
In-class discussion or sent as homework.
Write or draw a list of what to do, and what not to do.
- Using Slide 6 (or workbooks), learners list at least one thing they will do - and one thing they will NOT do - to keep themselves safe online.
- Learners can refer to the cards created for the game to inspire responses.
- Parents, carers, and trusted adults can also add to this list.
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(Optional) Top-up or extend the lesson
Top-up the lesson
For learners who need more help meeting the learning intentions & success criteria.
Hold a breakout discussion. Use props such as puppets/soft toys to model different online situations. Use the prompts provided, or tailor to be more relevant to the learners’ experiences. Act out scenarios and invite volunteers from the group to play. After each scenario, pause and ask: "What do you think the puppet should do?" "Is it safe for the puppet to talk to strangers online?" "What should the puppet say if they feel uncomfortable?" If necessary, relate online scenarios to other “real life” situations. Try the “Exit pass” again once understanding has been clarified.
Extend the lesson
For learners who have met the learning intentions & success criteria and need a bit more of a challenge.
In class or at home, ask learners to create an “online safety poster” using the Contact Island risk area map. They should write or draw strategies that will help keep them safe online and draw from the answer cards they generated in the Tic-Tac-Think game. Families, carers, or trusted adults can add their ideas. For example, they might write, "I say no to too much screen time!"
Contact Island is part of the eSmart Digital Licence quest. If your class is not already on the quest and would like to explore other islands, please visit be.esmart.org.au/dl/overview.
Aligned Curriculum
Australian Curriculum (Version 9.0)
The Australian Curriculum outlines the fundamental knowledge, comprehension, and abilities students are expected to acquire as they advance through the initial 11 years of schooling.
Foundation: General Capabilities
Manage Online Safety:
- Level 1: Use online tools that are safe or only under direct supervision, seeking help from trusted adults when feeling unsafe.
Foundation: Health and Physical Education
- AC9HPFP04: Explore how to seek, give or deny permission respectfully when sharing possessions or personal space
- AC9HPFP05: Demonstrate protective behaviours, name body parts and rehearse help-seeking strategies that help keep them safe.
- AC9HPFM01: Practise fundamental movement skills in minor game and play situations.
- AC9HPFM03: Participate in a range of activities in natural and outdoor settings and explore the benefits of being physically active.
- AC9HPFM04: Follow rules to promote fair play in a range of physical activities.
Year One: General Capabilities
Manage Online Safety:
- Level 2: Use online tools that are age appropriate or only under supervision, seeking help from trusted adults when feeling unsafe.
Year One: Health and Physical Education
- AC9HP2P04 : Practise strategies they can use when they need to seek, give or deny permission respectfully.
- AC9HP2P05: Identify and demonstrate protective behaviours and help-seeking strategies they can use to help them and others stay safe.
- AC9HP2M03: Participate in a range of physical activities in natural and outdoor settings, and investigate factors and settings that make physical activity enjoyable.
- AC9HP2M05: Apply strategies to work collaboratively when participating in physical activities.
CASEL Framework
The CASEL Framework creates a foundation for applying evidence-based, Social and Emotional Learning (SEL) strategies both at school and in the broader community. Its aim is to support the cultivation of SEL skills and environments that advance students’ learning and development.
- Responsible decision-making: The abilities to make caring and constructive choices about personal behaviour and social interactions across diverse situations.
My Time, Our Place – Framework for School Age Care in Australia
The aim of My Time, Our Place: Framework for School Age Care in Australia (the Framework) is to assist educators to provide children and young people with opportunities to maximise their potential and develop a foundation for successful lifelong learning. The Framework has been designed for use by approved providers and school age care educators working in partnership with children and young people, their families and the community, including schools.
Outcome 1: Children and young people have a strong sense of identity.
Children and young people feel safe, secure and supported.
This is exemplified when:
- Students identify situations when they might need to seek help online, and devise strategies and personnel they will go to in order to find support.
Differentiate the lesson by assessing the discussion.
Modify instruction as appropriate, based on whether learners can:
- Understand the prompts.
- Identify relevant strategies and responses to the prompt scenario given.
- Work together in groups to create a card deck.
Options:
- Work through a prompt together and model answers, before splitting into teams.
- Create a prompt as a whole group that is relevant to their online experience.
- Do a simple practice round of the following activity with things that they WOULDN’T do online, to help refine correct answers.
Observe activity participation. Modify instruction if learners struggle to:
- Understand the rules.
- Explain strategies relevant to the chosen prompt.
Option one: Make it easier
- Discuss each prompt and answers as a group; remove the physical aspect of the activity.
- Use a talking stick or written responses to make sure everyone can have a go in the discussion.
Option two: Make it more challenging
- Increase the grid size to 6 or 9 squares.
- Introduce an "interference" rule where players can put incorrect answers in opponents' squares.
- Learners create their own prompts and answers.
Assess the “Exit pass” to ensure learners have met the following success criteria:
- Identify at least one online situation that could jeopardise their personal information, privacy, or security.
- Articulate at least one way to protect themselves from unwanted online contact, showing awareness of safety measures.
Next steps:
If some learners didn’t meet the criteria, do the “Top-up” activity in the following section. Discussion about the lesson’s themes can be continued at home, by setting the extension task as homework.
Important Note: If this lesson is part of the eSmart Digital Licence, you’ll need to ensure that all learners have met the success criteria before accessing the Digital Licences.